Refresh rate (indicative)
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The measurement takes about five seconds.
Measure the refresh rate your screen really runs at in your browser (60, 120, 144 Hz and more), find the closest standard rate and count skipped frames.
Runs in your browser. Nothing is uploaded.
Refresh rate (live)
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The measurement starts by itself when this page is visible.
One bar per frame, the newest last. A taller bar in another colour is a frame that arrived late.
The same block moves at the same speed on three lanes. The first lane is redrawn on every frame of your screen, the second on every second frame and the third on every third frame. The lower the rate, the more the movement breaks into steps.
Every frame
Every 2nd frame
Every 3rd frame
The movement is paused because your device asks for less animation. Press "Play the movement" to see it.
You are viewing a shared result. Press "Measure this screen" above to check your own.
Not measured yet
The measurement takes about five seconds.
Not measured yet
The measurement takes about five seconds.
Not measured yet
The measurement takes about five seconds.
What this means
The explanation appears when the measurement is finished.
Measured with your browser's frame clock. Values are indicative. How we measure
The link contains the result itself. Nothing is stored on our servers.
Saved only in this browser.
No previous runs yet.
Good to know
The refresh rate is the number of times per second your screen shows a new picture. It is given in hertz (Hz): 60 Hz means 60 pictures per second, 144 Hz means 144. A higher rate makes scrolling, the mouse pointer and games look smoother.
A screen sold as “144 Hz” does not always run at 144 Hz. The system may be set to 60, the cable may not carry more, or a power saving mode may have lowered the rate. This test shows the rate that is really in use, as your browser sees it:
Nothing is installed, no permission is asked and nothing leaves your browser.
The page counts the frames your browser draws and times them. A browser draws one frame each time the screen refreshes, so the two normally match. The value has one decimal because real screens are rarely on a round number: 59.9, 143.9 or 164.8 Hz are normal readings for screens sold as 60, 144 and 165 Hz.
Screens are built for fixed rates. When your measurement is within 2% of one of them, the test names it. “No match” means the rate moved during the five seconds. That happens when the device is busy, when a power saving mode switches on, or with a variable refresh rate. Measure again with the window in front and nothing else running.
A frame is skipped when the browser was not ready in time and the screen showed the previous picture again. One isolated skipped frame is normal. Many skipped frames mean that the device was busy: other tabs, a video call, an update running in the background, or a laptop saving its battery. The chart shows them as taller bars.
Skipped frames describe this page during these five seconds. They do not show a fault in the screen.
The first lane is redrawn on every frame. The second is redrawn every second frame, as a screen with half the rate would show it, and the third every third frame. On a 144 Hz screen you see 144, 72 and 48 pictures per second side by side. If the three lanes look the same to you, raise the speed: the gaps between two positions of the block become wider and easier to see.
This is the most common surprise. Check these causes in order.
A new screen, a new cable or a driver update often puts the rate back to 60 Hz. The next section shows where to change it.
The rate a cable can carry depends on its version and on the resolution.
| Connection | Typical limit |
|---|---|
| HDMI 1.4 | 4K at 30 Hz, 1080p at up to 120 Hz |
| HDMI 2.0 | 4K at 60 Hz, 1440p at 144 Hz |
| HDMI 2.1 | 4K at 120 Hz and more |
| DisplayPort 1.2 | 4K at 60 Hz, 1440p at 165 Hz |
| DisplayPort 1.4 | 4K at 120 Hz, more with compression |
Many screens reach their highest rate only through DisplayPort, or through one particular HDMI port: the manual says which. USB-C docks and adapters are often limited to 60 Hz.
Safari on a Mac, and every browser on iPhone and iPad, usually limits web pages to 60 frames per second, even on a 120 Hz ProMotion screen. The test says so when it detects this case. Your screen then runs faster than the measurement shows, and no web page can prove it. On a Mac, measure again with Chrome, Edge or Firefox.
Battery savers lower the rate to save energy. Low Power Mode on an iPhone, the battery saver of a laptop or an Android phone, and the energy saver of some browsers can bring pages down to 60 or even 30 frames per second. Plug in the charger or turn the mode off, then measure again.
With two screens, the browser follows the screen that shows its window. Move the window entirely onto the screen you want to test and press “Measure again”. When one picture is duplicated on two screens, both usually run at the rate of the slower one.
If the rate you expect is not offered, the cable, the port or the graphics driver is the limit.
A difference of a few tenths is normal. A larger one means that something else was using the device. Close other tabs and programs, wait for the page to finish loading and measure again. Phones and some laptops also lower their rate when nothing moves on the screen.
Close video calls, games and heavy tabs. On a laptop, plug in the charger. Browser extensions that change every page can also slow the drawing: try a private window, where extensions are usually off.
Check that the window is on the right screen, that no power saving mode is on, and that the browser is not one that limits pages (see above). On a remote desktop session, the rate is the one of the remote connection, not of your screen.
A power saving mode is almost always the cause. A very busy device can also fall to half its rate: the skipped frames then show it.
No. The measurement runs in your browser and nothing leaves it. Saved results stay in your browser, and a result is only shared if you copy its link.
Hertz describe the screen: how often it can show a new picture. Frames per second describe the program: how many pictures it produces. A game that produces 200 frames per second on a 60 Hz screen still shows 60. This test measures the frames your browser draws, which follow the screen.
Many screens run at 59.94 Hz, a value inherited from television, and others are a few hundredths above or below their nominal rate. The test shows what it measures, and “Closest standard rate” gives the round number.
Yes. Most people notice the difference between 60 and 120 Hz when they scroll or move a window. The gain from 144 to 240 Hz is smaller, and matters mostly in fast games. The three lanes let you judge for yourself.
No. Response time is how fast a pixel changes colour, and input lag is the delay between an action and its picture. Both need a camera or a measuring device in front of the screen: a web page cannot see what the screen really shows.
The screen test checks the same screen for uniformity, backlight bleed and banding, and the dead pixel test looks for faulty pixels.