Accelerometer
GoodCheckProblemInfoNot testedNot tested
Run check 1 above.
Test your phone's accelerometer, gyroscope and compass online: live values, a bubble level, and guided checks of gravity, drift, movements and heading.
Runs in your browser. Nothing is uploaded.
Looking for motion sensors…
On iPhone and iPad, Safari asks before a page can read the motion sensors. The readings stay on your device.
No motion sensor answered on this device: computers have none. Scan this code with your phone's camera to open the test there, or type this address:
This computer has its own motion sensors, tested above. To test your phone, scan this code with its camera, or type this address:
https://www.testrhub.com/en/device-tests/sensor-test/
Level
Compass
Sensors found
Three short checks with results you can save. Run them in any order.
Lay the phone flat on a table, screen up, and do not touch it for six seconds.
For the level, turn the phone half a turn on the same spot, let go, then measure again.
Hold the phone and tilt it forwards and back, then from side to side, then turn it flat like the hand of a clock.
Hold the phone flat, away from magnets and metal, and turn slowly on the spot for a full circle.
You are viewing a shared result. Open this test on your own phone to check its sensors.
Not tested
Run check 1 above.
Not tested
Run check 1, then measure again after a half turn.
Not tested
Run check 1 above.
Not tested
Run check 2 above.
Not tested
Run check 3 above.
Browsers pass on processed sensor data a limited number of times per second, rounded on some browsers: values are indicative. How we measure
The link contains the result itself. Nothing is stored on our servers.
Saved only in this browser.
No previous runs yet.
Good to know
Phones and tablets know how they are held thanks to a few small motion sensors. When one of them fails, the screen stops rotating, a game drifts on its own, or the map points the wrong way. This test reads them through your browser and checks each one:
You see every value live, with its unit, plus a phone drawing that tilts with your device, a bubble level and a compass dial. Nothing is installed, and the readings never leave your device.
| Result | Good | Warning | Problem |
|---|---|---|---|
| Accelerometer | Gravity within 2% of 9.81 m/s², noise under 0.08 m/s² | Within 5%, or noise under 0.25 m/s² | Further off, or noisier |
| Level | Sensor offset under 1° | 1° to 2.5° | Over 2.5° |
| Gyroscope | Under 0.5 °/s at rest | 0.5 to 2 °/s | 2 °/s or more |
| Movements | All three directions | — | A direction that never responds |
| Compass | A full turn without jumps | Jumps during the turn | — |
A table is rarely perfectly flat. Measured once, a phone cannot tell its own error from the table’s slope. Turned half a turn on the same spot, the slope changes direction for the sensor while the sensor’s own error does not. Comparing the two readings separates them: the test gives you both.
Some budget phones have no gyroscope. The screen still rotates and most apps work, because the accelerometer does that job, but games that steer by motion and 360° photos will not work properly.
| Sensor | Measures | Used for |
|---|---|---|
| Accelerometer | Gravity and movement, in m/s² | Rotating the screen, counting steps, shaking gestures |
| Gyroscope | Rotation speed, in degrees per second | Motion games, panoramas, image stabilisation |
| Magnetometer | The Earth’s magnetic field | The compass and the direction of the map |
| Orientation | Angles worked out from the three sensors together | Tilting games, levels, augmented reality |
Check the rotation lock first: on Android in the quick settings, on iPhone in Control Centre. If the lock is off and the accelerometer result is good, an app may be forcing one orientation. If the accelerometer shows no data or reads far from 9.81, restart the phone; a sensor that stays wrong needs a repair.
Magnets disturb it: magnetic cases, car mounts, laptop lids and speakers. Move away from them, then wave the phone in a figure eight a few times so that it recalibrates itself.
Run the flat and still check. A gyroscope that reports rotation at rest causes slow drift; restarting the phone often clears it. If it remains, the motion settings of the game may offer a recalibration.
On iPhone and iPad, press Allow motion sensors and accept. If Safari no longer asks, remove this site’s data in Settings → Apps → Safari → Advanced → Website Data, then reload. On Android, try Chrome. On a computer, no values appear: computers have no motion sensors.
No. A page can only read the sensors. Buttons that “calibrate” on websites only shift the numbers they display; the phone itself is unchanged. Phones recalibrate the compass on their own when you wave them in a figure eight.
Every sensor has a little noise, and browsers round the values slightly to protect privacy. Small changes in the last digit are normal; the checks allow for them.
No. Browsers no longer give web pages access to these sensors, or only behind settings meant for developers. Pages that claim to read them cannot do it on most phones.
Yes. Sensors can be damaged by drops or by a poor screen replacement, and the faults are easy to miss in a shop. Run the three checks and keep the result.
No. The readings stay in your browser. Saved results stay on your device, and a result is only shared if you copy its link.
The vibration test checks the phone’s vibration motor, and the touch screen test checks every part of the screen.